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Pandahut #10 RP Seattle Lag

Unread postPosted:August 6th, 2019, 3:51 pm
by ZERO
I suggest a clean wipe for at least Seattle in Pandahut #10. It's very laggy. I am getting 38-40 FPS. It's very crowded with a ton of bases in and around Seattle.

Re: Pandahut #10 RP Seattle Lag

Unread postPosted:August 6th, 2019, 8:16 pm
by GrandpaHoovie
hmm, while I do not know how laggy it actually is, +1
Seattle was always filled with buildings and lag ensued

Re: Pandahut #10 RP Seattle Lag

Unread postPosted:August 6th, 2019, 8:17 pm
by Mr Pepe
+1 There is even more lag than before, it's so hard to play with 20 fps

Re: Pandahut #10 RP Seattle Lag

Unread postPosted:August 7th, 2019, 9:33 am
by Cherry Diesel
Seattle has big room full of just large metal plate, I have seen so many unused bases that have been raided and abandoned I think its time to clean Seattle would help lag a little bit, +1

Re: Pandahut #10 RP Seattle Lag

Unread postPosted:August 7th, 2019, 12:49 pm
by Soap
Its pandahut there is something on this server called alot of lag lines that i havent seen on another server yet.

Re: Pandahut #10 RP Seattle Lag

Unread postPosted:August 7th, 2019, 7:27 pm
by Miku
Its pandahut there is something on this server called alot of lag lines that i havent seen on another server yet.
That's not entirely true. Lag lines are caused by the storage of barricades and structures. They are divided up into barricade/structure regions, these regions cannot be loaded in part, they can only be fully loaded and fully unloaded. So, when you're moving around the map, you enter the load range of these regions and the game goes to load them - which blocks the entire game process until it is finished. Someone has suggested Nelson make loading regions non-blocking/streaming them in, but it's harder then it sounds because the client could receive updates for barricades/structures it is loading in but not yet finished.

You could easily recreate this on any server by making a mass amount of buildable in one spot and then going away and back. The reason why this is so bad in Seattle is that there are nearly 7,000 elements just in Seattle alone, which is why we will be wiping it in 2 days.

Re: Pandahut #10 RP Seattle Lag

Unread postPosted:August 8th, 2019, 3:32 am
by Matty
Issue fixed, BH city added, no lag there.

So tired of waiting for miku to fix lag that I just made my own city

Re: Pandahut #10 RP Seattle Lag

Unread postPosted:August 8th, 2019, 4:32 am
by Lex Of Talionis
Unturned is normally laggy so If anything I'd suggest weekly wipes for 10 only due to it's small size and large amount of object occupying it.. Either way +1, It needs wipes.

Re: Pandahut #10 RP Seattle Lag

Unread postPosted:August 8th, 2019, 4:43 am
by Soap
Meh i find the problem around the map lag lines are taking over.

Re: Pandahut #10 RP Seattle Lag

Unread postPosted:August 8th, 2019, 7:13 am
by Mr AJ
+1
We need server wipe every 2 weeks and strict rules on structures/bases
Bases which has more than 2 floors should be warned and then wiped later ( if the base owner doesn't comply with the warning )