Pandahut Unturned Roleplay

PANDAHUT GAMING

ROLEPLAY
SERVER RULES
  1. Dozens of Custom Plugins

  2. Select Your Own Role

  3. Role-Exclusive Shops

  4. Role-Specific Kits

  5. Role Tags in Chat

  6. Much, Much More!

Armorsmith

Wanna be a walking tank? This guy.
  1. Can buy and sell nearly any equipable clothing item from the shop.

Bandit

Pretty much the Robbers.
  1. When a Bandit robs another player, ANYONE is allowed kill the robber.
  2. Has the right to self-defense and may shoot if the player being robbed pulls out a weapon (Only if the weapon was pulled out AFTER the robbery starts.) If a weapon was already in the victim's hand before the robbery command was utilised, you must follow the warning system specified at section VII.
  3. Only Bandits may assist other Bandits during robberies or resisting arrest. Bandits are the only ones allowed to work as a group to resist arrest.
  4. When Robbing, you MUST do the rob command, for more info on how to use /rob, scroll down to the commands guide.
    1. After the /rob command us initiated, you must start your warnings, if the robbed person does not comply, you may give 1 warning each 10 seconds until you reached your 3rd warning. If the robbed user did not comply and you gave your 3rd warning already, you may kill him. Note: /rob doesn't count as a warning.
  5. If a robbery is done and the bandit dieds, the robbery is declared OVER. The bandit must do /robover and cannot continue robbing after they respawn.
  6. Has the right to self-defense and may shoot if the player being robbed pulls out a weapon (Only if the weapon was pulled out AFTER the robbery starts.)
  7. They can buy Roadsters from the economy shop.

Bodyguard

Need a hand fighting your battles?
  1. May KoS a Hitman targeting their client. Does not take them off the Hitlist.
  2. May KoS a kidnapper trying to kidnap their client
  3. Take orders using the /guard command
  4. Can rescue their client from a kidnapping, They MUST announce Rescue if client has already been kidnapped.
  5. May ONLY protect their client in situations where their client may also defend themselves. Example: (If protecting a bandit, you may only fire once the bandit is fired at)
  6. May KoS any unwanted intruder of the building they are protecting. The intruder must be warned THREE times by the owner to leave the premises.
  7. Bodyguards may charge their clients a minimum of 250 and a maximum 10,000 Bamboo for their services.

Builder

Build structures & trade materials
  1. May act as a contract-based Construction Worker for other players.
  2. Can buy and sell all building materials directly from the economy shop.

Chef

Cook, trade, and eat all edible items!
  1. The only role that can purchase, trade, and sell all food items from the economy shop.

Constructor

Need crafting materials? This guy trades them all!
  1. The only role that can purchase, trade, and sell all crafting items and powered materials from the economy shop.

Doctor

Saves lives of both good and bad guys alike.
  1. Can buy and sell medical supplies from shop.
  2. Can be called by all players to assist with medical emergencies.
  3. CANNOT be punished or arrested for providing medical assistance to outlaws.

Farmer

Trade illegal berries for cash or be a humble farmer.
  1. The only role that can purchase, trade, and sell all seeds, planters and other farming equipment from economy shop.
  2. Can buy seeds and plants legally but can also sell Berries illegally which can get the farmer arrested!
  3. Must be warry of property inspections by law enforcement when growing berries.
  4. Farmers can KoS if someone is destroying their field of crops. It's like stealing a car.

Drug Lord

Explore the black market of illegal berry trading.
  1. Strike black-market deals with corrupt farmers and sell berries at a higher price for profit.

Fisherman

Patience is a virtue; especially when catching fish.
  1. Has the ability to purchase and trade fishing-related items with other players.
  2. Considered a general citizen, out there to simply survive and enjoy the sunshine.

Hitman

Want someone's head on a stick? Talk to this guy.
  1. This is the highest octane role!
  2. Hits may be placed for a minimum cost of 2,000 Bamboo.
    1. If a Hitman has a hit on a player and the player changes characters to avoid loss of items, contact a mod as this is against the rules!
  3. A Hitman CANNOT place hits.

Kidnapper

Hold hostages for ransom. Keep the cops at bay!
  1. Only Kidnappers may assist other Kidnappers.
  2. Has the right to self-defense and may shoot if the player being kidnapped pulls out a weapon (Only if the weapon was pulled out AFTER the kidnap starts.) If a weapon was already in the victim's hand before the kidnap command was utilised, you must follow the warning system specified at section VII.
  3. The kidnapped player has the right to self-defense and may shoot and kill the Kidnapper.
  4. Kinappers CANNOT set an unreasonably high ransom. This is considered Fail RP, as it intentionally created a KoS zone, not allowing the hostages to be freed.

CEO

Aim to be the best businessman out there!
  1. Has the ability to purchase the items that Decorators and Constructors can buy in the economy shop.
  2. Can run a unlimited amount of businesses to maintain power across the server.

Mechanic

Why walk around the map? Buy a vehicle from this guy!
  1. The only role that can purchase all vehicles in the game from the economy shop and sell them for profit.

Police Officer / RCMP

Deals with common offenses and arrests the bad guys.
  1. May KoS when witnessing a robbery or raid going on.
  2. May KoS players that have a pending kill warrant (More under the Kill Warrants Section on this page).
  3. Has the right to self-defense and may shoot if the player being arrested pulls out a weapon (Only if the weapon was pulled out AFTER the arrest starts.) If a weapon was already in the victim's hand before the arrest command was utilised, you must follow the warning system specified at section VII
  4. May arrest players based on severity of the offence (More under the Arrests Section on this page).
  5. May issue tickets to players based on the severity of the offence (More under the Tickets Section on this page).
  6. Police/RCMP Deputies and Captains may issue kill warrants to players who commit felonies and/or other serious crimes (More under the Kill Warrants Section on this page).
  7. If an arrest has been done and the police officer has died from a resist of arrest then the police officer MUST do /arrestover as the arrest is over.
  8. You MUST use the /trash command when taking a gun from a player and put the gun in the storage(When they don't have a license for their gun) not using the command on the gun will lead to punishments
  9. When arresting a player the police officer MUST use the arrest command! For more info on how to use it scroll down to the arrest section.
  10. No one is above the Law! Police can arrest anyone that they catch commiting crimes, even if higher ranking police. If a serious crime, a police role may be stripped of their duties (role change)
  11. Anything that is proveable, and illegal in real life is enforceable by arrest or a ticket; within reason. (Stealing cars, Selling weapons outside of a shop or non-weaponsmith, etc)
  12. A Police Officer may arrest a player if the player is visibly carrying any of the following items:
    1. Explosives (Including Rockets, but not Rocket Launchers)
    2. Military knives
    3. Drugs: Glue, Berries, Berry and by-products including berry pies, crushed berries, etc.)

Police Chief

2nd-tier Police. One Police Officer as a subordinate.
  1. The boss of Police Officers.
  2. May KoS players that have a pending kill warrant (More under the Kill Warrants Section on this page).
  3. May arrest players based on severity of the offence (More under the Arrests Section on this page).
  4. May issue tickets to players based on the severity of the offence (More under the Tickets Section on this page).
  5. May hire ONE Police Officer for law-enforcement assistance.

Police Deputy

3rd-tier Police rank. The boss of Police Chiefs.
  1. The boss of Police Chiefs.
  2. May issue kill warrants to criminals (More under the Kill Warrants Section on this page).
  3. May KoS players that have a pending kill warrant.
  4. May arrest players based on severity of the offence (More under the Arrests Section on this page).
  5. May issue tickets to players based on the severity of the offence (More under the Tickets Section on this page).
  6. Can also boss SWAT members.
  7. May hire TWO Police Officers for law-enforcement assistance.

Police Captain

Top of the Top law-enforcement. King of the hill!
  1. The boss of all Police ranks, including SWAT.
  2. May issue kill warrants to criminals (More under the Kill Warrants Section on this page).
  3. May KoS players that have a pending kill warrant.
  4. May arrest players based on severity of the offence (More under the Arrests Section on this page).
  5. May issue tickets to players based on the severity of the offence (More under the Tickets Section on this page).
  6. May issue raid warrants to Police Officers at properties containing illegal items. Although the captain must have valid evidence that the location contains illegal items and must have the evidence at hand if questioned, if failure to have evidence the captain can be demoted from their rank.
  7. May hire THREE Police Officers for law-enforcement assistance.

Decorator

Building or refubishing your house? Call this guy!
  1. Can buy and sell all interior and exterior decoration related items.
  2. Works very closely with builders while creating and touching up buildings such as houses, bases, stores, and offices.

SWAT

Heavy-duty Officer. Handles more serious situations.
  1. Must follow the same roles as Police Officers.
  2. May KoS players that have a pending kill warrant (More under the Tickets Section on this page).
  3. May issue tickets to players based on the severity of the offence (More under the Tickets Section on this page).
  4. May ignore 1st-tier Police Officers orders. Can still be arrested though.
  5. Must listen to Chief or higher positions.

Explosives Expert

Is having access to explosives your thing?  "Boom!"
  1. Only role that can buy and sell explosives directly from economy shop.
  2. Are legally allowed to purchase confiscated explosives from any police rank. They are immune from search for 10 Minutes after giving payment for the explosives.

Uber Driver

Need a getaway driver? Or just a ride to the next town?
  1. Can purchase the following vehicles:
    1. All sedans
    2. Taxi
    3. Bus
  2. Uber Drivers are paid to drive players to their desired destination.
  3. Uber Drivers may be arrested for acting as a getaway driver for an outlaw (crime accomplice).

Weaponsmith

Everyone's best friend. Trades weapon-related items.
  1. Can purchase all weapons, attachments, and ammo from shop and sell them for profit.
  2. Can sell all of the above items except for ammo.

Salesman

The only role that may sell all items to the shop.
  1. May sell all items accepted by the shop at 10% to 40% of their regular the price.

Lawyer

Charged with a crime? Look no further!
  1. Receives a salary of 500 Bamboo per hour. Salary stacks on top of any existing Rank salary.
  2. Lawyers can offer their services to players who have a pending court case and are jailed for 10 Minutes or longer.
  3. It is up to the players to accept or decline a Lawyer's services.
  4. Lawyers charge their clients a fee to defend them in court.
  5. Players who have proven themselves as reputable Lawyers may apply for the Judge position.
  6. Lawyers will lose their permit if found to be involved in criminal activities.
  7. Lawyers may charge their clients a minimum of 500 and a maximum 10,000 Bamboo for their services.

Judge

Interprets the State's Laws and decides on court cases!
  1. Receives a slary of 750 Bamboo per hour. Salary stacks on top of any existing Rank salary.
  2. The Judge is responsible for deciding the fate of players convited of crimes.
  3. Judges have the power to sentence the defendant guilty or dismiss the court case.
  4. Players with a prison sentence of 10 Minutes or longer may be charged by high-ranking officials.
  5. The Judge role can only be obtained by players who have proven themselves as reputable Lawyers.
  6. You must apply on our Forums to be considered for the Judge position.
  7. Judges will lose their permit if found to be involved in criminal activities.

Mayor

Controls entire Police Force. Look out for Kidnappers!
  1. Receives 1600 Bamboo per hour from state taxes.
  2. Has access to the City's bank account, containing all money derived from tickets and kill warrants.
  3. The Mayor's Bamboo balance must be spent mostly to fund Law Enforcement activities.
  4. The most looked-out player by Kidnappers. The ransom value is 10,000 Bamboo.
  5. Outlaws may negotiate the Mayor's release, without a ransom.
  6. Income sources include toll booths, gun licenses, tickets, and state taxes.
  7. The Mayor can introduce Laws, which must be approved by RP Administrators.
Select the rules section you wish to view in the menu below


Roleplay Rules: General

  1. FearRP & Hardcore RP
    1. Fear roleplay, commonly abbreviated 'FearRP', is the concept that your character is afraid to die. This concept is most commonly understood as "Your life is the most important". Understanding that in real life we do not have a respawn button. When your life is at stake you must fear death and comply to threats unless you are 100% positively sure that you will survive. We highly enforce FearRP, although some situations come down to staff discretion.
    2. Hardcore roleplay is the concept of you role playing non-stop. You cannot interrupt someone else's roleplay nor stop your own roleplay whilst being on the server. This helps us minimize potential trolling and bystanders that are not on to roleplay. This also means that you MAY NOT type in the World chat any off-character related topic such as "KoS". If you have an off-character issue then you MUST contact a staff member using the /adminh your message command. If caught going against this rule, you will be punished. In FearRP you can’t kill your arrester/kidnapper at your own free will, for example.

  2. Laws
    1. The elected Mayors of Prince Edward Island and the State of Washington can create laws, which have to be approved by RP Administration.
    2. Links to the active laws for Prince Edward Island and the State of Washington.
      1. LINK: Prince Edward Island (RP#13).
      2. LINK: State of Washington (RP#10).
    3. EVERY TIME a new Mayor is elected, the laws from the previous Mayor are disbanded UNLESS the new Mayor says he wants to keep them, or wants to simply change some laws.
    4. These laws are to be followed by every citizen of Prince Edward Island and the State of Washington respectively.
    5. Police Officers MUST obey and enforce these laws, if they do not they are subject to demotion or any other form of punishment, chosen by a Police Captain or the Mayor

  3. Player-Built Structures
    1. In order for a structure to be considered a base, it must follow all of the rules contained in this document.
    2. Floating structures are NOT ALLOWED. All structures need to obey the law of physics. Your base can only have 3 pillars on each side (a total of 12 pillars) to support them upwards.
    3. If your base or shop is still unfinished and you must log off, make sure to leave signs around it stating the base is under construction.
    4. Bases and shops must of reasonable size. Mega structures are strictly prohibited and will be subject to removal.
    5. You must have a claimed bed OR at least one storage container inside your base.
    6. A player may have up to one base and one shop.
    7. The maximum size for a base is 4(width) x 4(length) x 3(height).
    8. Mayors, Administrators, and SuperMods may grant players with special build permits for buildings of miscellaneous purposes.
      1. These special-permit buildings may not be exceedingly large. They include but are not limited to prisons, nightclubs, malls, and plazas.
    9. You may only place Claim Flags in your own base. Claim Flags may not be placed at random locations around the map.
    10. Buildings that fall outside of the requirements above may be destroyed by Administrators.
    11. Each group may have a maximum of one group base and one group shop.

  4. Friendly Sentry Gun
    1. The friendly sentry gun can ONLY be placed within a completely closed off base (inside the building), NOT facing a direct exit (open or closed). This means you cannot place the friendly sentry gun anywhere else than your enclosed base. Your base MUST be non-accessible to other players except for your group members (metal door, vault door and or metal shutters / glass windows), failing to do so will result to punishments.

  5. KoS
    1. You MAY NOT KoS (Kill on Sight) for ANY reason at all. You may only kill other players if the killing is justified by the Roleplay rules.
    2. The only times may kill a player are under the following circumstances:
      1. If a player enters your vehicle (any vehicle type) in front of you, give them warnings (follow warning system) to step away from your vehicle. Thus, if the player begins driving away, you may shoot(KoS) whilst they are within sight, or just pop the vehicle's tires. If the player successfully steals your vehicle and is out of your render distance, you MAY NOT kill this player, making them the vehicle's new rightful owner of. If caught going against this rule, it will be counted as KoS and is bannable offense.
      2. If a player steals gas from your vehicle then that player is KoSable to the vehicle owner(or group) only! Unlocking a vehicle with a stealy wheely and then starting to DRIVE away also leads to the player being KoSable to the vehicle owner(or group)! Under NO CIRCUMSTANCE are you allowed to kill players stealing from someone else but your own. If proven guilty of breaking this rule, it will be counted as KoS and is a bannable offense. Although if the player simply locks the car and does NOT attempt to drive off then you MUST follow the warning system which is specified in section VII to ensure your vehicle gets unlocked, if the player refuses to unlock your vehicle after the warning system was correctly followed, then you are allowed to kill that person.
      3. You MAY NOT KoS players for damaging your vehicle!
      4. If a player is in your base, you may give them 3 warnings to leave. If they do not comply, you must warn 3 times in world chat before killing them. IMPORTANT: The player must be WITHIN your bases borders. If they are just hanging outside of a base, that is allowed.
      5. If a player is robbing/arresting/kidnapping you, you may kill them during the roleplay event in self-defense. You MAY NOT kill them AFTER
      6. If you died and your body was looted by another player, you MAY NOT demand that the player gives back your items. The only time someone must to drop your looted items is if the player unrightfully KoS'ed you. This can only happen if decided by a Moderator on duty. This also counts if by example you dropped an item and a random person comes and picks it up, you MAY NOT tell them to drop it as it's your fault for dropping the item publicly.
      7. If you are attacked by a KoSer (Damaged or health has been reduced), you have the right to self-defend. After you've done so, let a staff member know that the person attempted to KoS you.
      8. Law enforcement players may KoS player that have a kill warrant on them (More under the Kill Warrants Section on this page).

  6. EXTRA IMPORTANT RULES
    1. You are NOT allowed to hit people with any vehicles! Note: If you get run over while on the road accidentally, it could be considered your fault for being on the road! Although if the person in the vehicle sees the person on the road and still runs him over instead of stopping the car then that'll be the driver's fault!
    2. Do not argue or use CAPS in chat.
    3. You MAY NOT pop vehicle tires for no reason whatsoever! You may however pop vehicle tires when in a police chase / any other RP situation which requires to stop the person from driving away. Breaking the vehicle is counted as Fail-RP, as you want player to be alive when caught.
    4. You MAY NOT carjack random vehicles that you do not own/co-own! (You may carjack it if you were given permission by the owner of the vehicle to do it) Note: If somebody carjacked your vehicle without your permission do NOT kill him, contact a staff member and he'll assist you!
    5. Police baiting is NOT allowed. As an example: Running around with your berries in your hand at police officers and shouting ''Arrest me!!'' in order for you to instantly KoS them when they call the arrest. This will be considered as Fail RP and KoS, and player will be punished.
    6. You MAY NOT leave your vehicles on the road! If a vehicle is caught left on the road with nobody in them, it may be destroyed by Staff members! A warning to the vehicle's owner will given in world chat before the vehicle is destroyed.
    7. Staff Members MUST give warnings in World Chat before destroying vehicles!
    8. You MAY NOT claim areas or force players to pay in order to pass by a certain area. All players may walk around the map freely, without having to pay to pass.
    9. You MAY NOT create KoS zones!
    10. You MAY NOT KoS players who damage your vehicle!
    11. Claiming Areas / KoS Zones constitute the following:
      1. Blocking off any of the map's Islands (NOT artificial islands).
      2. Blocking off any of the map's Towns (NOT artificial towns).
      3. Blocking off any of the map's Bridges, even those that lead to a dead-end.
    12. You MAY NOT destroy or damage a random vehicle! If caught doing so you'll be punished!
    13. You MAY NOT teleport or accept a teleport into or out of an RP situation (Arrest, Robbery, etc..). This is against the rules and will be seen as Fail RP.
    14. You MAY NOT glitch inside terrain or any non-enterable structure.
    15. When being warned to leave a vehicle, base, or anything that is not related to an arrest, kidnap and robbery, you're NOT ALLOWED shoot back in self-defense. You can ONLY in cases of resisting an arrest, robbery, kidnap, or defending yourself from somebody randomly shooting you without any reasons.
      1. Note that Hitmen MAY defend themselves if their pray damages them even before the Hitman's prowl cooldown is over.
    16. All Roleplay Staff members on-duty dealing with a situation are considered OOC (Out of Character). They must be ignored out of all RP-related situations until they are finished dealing with it, and are off-duty.
    17. Scamming Is not allowed, You will be punished and forced to refund if caught or reported.
    18. Mega Bases, Spawning in excessive vehicles, or intentionally causing lag will result in punishment per Roleplay Staff discretion.
    19. Law enforcement roles may only issue out tickets and warrants if they witness the crime. They MAY NOT use chat for their advantage as for raids, kills or hits.
    20. You MAY NOT /tpa someone into a Roleplay event, nor trick them into a TPA in order to rob/arrest/kidnap/etc them.
    21. Bodyguards may ONLY kill Hitmen without a warning, if their client has a hit on them.
      1. For all roles other than Hitmen, the Bodyguard must give at least ONE WARNING in world chat before firing.
      2. After the Bodyguard's first warning, Police, Bandits, or Kidnappers targetting the client may open fire at the Bodyguard.
    22. Bodyguards must remain next to their client at all times. This is to prevent bodyguards from protecting their clients from the other side of the map, which would be considered FailRP.
    23. Bodyguards may protect up to a maximum of TWO PLAYERS at the same time.

  7. Warning System:
    1. Most of our roles need the use of a warning system. Roles like Police/RCMP, Bandits and Kidnappers use warnings to successfully complete their respective missions. Each role must give out 3 warnings. For text warnings, you MUST make your first warning in World or Area chat and the last two in Voice or Area chat, depending on the situation. All warnings should have a 10 seconds interval between each warning, failure to do so will result in a ban depending on the severity and will be considered KoS. Make sure that your warnings are CLEAR on what you want your victim to do. For example:
      1. Bandit: “Warning 1, drop your visible guns and backpack. Do NOT pull out a gun.” (There is no need to add the victim's name since the /rob command has the players name in it when announced.)
      2. Police/RCMP: “Warning 1, do not pull out a gun, please put your hands up.” (There is no need to add the victim's name since the /arrest command has players name in it when announced.)
      3. Mechanic: “BananaMan, out of my base now! Warning 1! (You MUST add the players name since there is no command to ask a player to leave your base.)
    2. ALL warnings must include the target player's name. Failure to add their names will result as KoS if you have killed them and it’s a bannable offense.
      1. Roles that are required to use the warning system are the following:
      1. Bandits - Required to use the warning system right after using the /rob command.
      2. Police/RCMP - Required to use the warning system right after using the /arrest command.
      3. Kidnappers - Required to use the warning system right after using the /kidnap command.
      1. Situations that REQUIRE a warning with the PLAYER NAME included. (All roles)
      1. Stolen Vehicle  - You are required to follow the warning system when someone enters your vehicle in front of you (you must visibly witness said player taking your vehicle). Thus if the player enters your vehicle and starts driving away, he is instantly KoS  to the vehicle owner only. If the Player has successfully stolen your vehicle and is out of your render distance, the vehicle is now considered theirs.
      2. Harassment/Trolling - You are required to follow the warning system when someone is harassing/trolling/disrespecting the rules, and generally interrupting your Roleplay. After 3 warnings you are required to call a Staff Member so the situation may be further investigated. However, if there are NO STAFF on at that moment, you MAY NOT KoS the player.
        1. The warning system is implemented to warn said player to stop harassing/trolling you in hopes that they will stop. Please head to our report a Player Report forum section here and report the player with exact time and date of said incident. All staff/player reports are reviewed daily. If logs prove that you have gave out warning and you present lear video and/or screenshot evidence of their actions, they will be punished accordingly.
  1. Rules: Kidnapping
    1. Kidnappers have a 15-minute cooldown before kidnapping another player.
    2. Kidnapping is restricted only to the Kidnapper Role. No other role may take hostages.
    3. Upon your kidnap being over, you MUST officially call it over by utilising the /kidnapover command. Failing to call the kidnap over can lead to being killed by police officers that believe you are still kidnapping. Being killed for such reason is considered your fault and CAN lead to punishments for not following the FearRP system specified in section I. Such examples of when your kidnap would be over include but are NOT limited to the following:
      1. Being killed by police officers that are attempting to rescue the kidnapped person.
      2. Receiving a ransom.
      3. Being killed by the kidnapped player due to self-defense reasons.
    4. When kidnapping you MUST be face-to-face with your victim! You CANNOT announce your kidnap from a distance! Failing to follow this rule is a punishable offense.
    5. When attempting to hold a player hostage, the Kidnapper MUST warn them to follow instructions up to 3 times. One of the warnings MUST be in text chat! The other two warnings may be either in text chat or voice chat depending on player preference.
    6. The kidnapper MUST use the kidnap command on the player they're attempting to kidnap, on info how to use the command click here. Failure to not use the command is considered Fail RP and is a bannable offense.The Police Officer(s) are NOT required to call rescue over.
    7. When in a hostage situation the police officers have to type the /rescue command . Once rescue is announced the Kidnapper is KoS to the police officer(s) which announce, and the Police officers who have announced are KoS to the kidnapper(s).
    8. Kidnappers may also be paid ransom by anyone in order to release the hostages. Once this is done there can be no shooting from the police force.
    9. Upon kidnapping somebody, you MUST accept a ransom. Simply kidnapping somebody and refusing a ransom WILL lead to punishments.
    10. The release can be into the custody of paying player, or freedom. If being freed into custody of anyone, it must be announced in world chat.
    11. If a ransom is paid to the Kidnapper by a Hitman for a target or a player on the hit list, then the Kidnapper or purchaser can be arrested for human trafficking up to 15 minutes after payment.
    12. Kidnappers may NOT kill hostages, unless the hostage attempts to run away or kill the Kidnapper. Kidnappers are NOT required to feed, heal or assist their hostage whilst in their custody. If the hostage dies due to any of these said above incidents, it in NOT the kidnappers fault.
    13. The maximum ransom amount you may demand during a kidnap of a random player is 2,000 bamboo.The maximum ransom amount you may demand during a kidnap of a Police Captain or Mayor is 10,000 bamboo. Anything higher will be considered Fail RP and is a punishable offense.
  1. Rules: Hits
    1. A hit is placed by using /hit playername amount.
    2. The minimum bounty is 2000 Bamboo, but you may offer more in order to attract more hitmen!
    3. You can do /checkhitman to check how long until that certain hitman can kill a player with a hit on them again!
    4. Hitmen may do /prowl to check how long until you can hunt another person with a hit on them!
    5. Note that Hitmen MAY defend themselves if their pray damages them even before the Hitman's prowl cooldown is over.
    6. If a second hit is placed on the same person, the bounty is increased by the amount paid. The time does not increase or reset.
    7. Hitmen are the ONLY role that can collect on hits. No other roles can collect.
    8. Once a hit has been placed ANY Hitman may kill one of the person(s) on the hit list every 30 minutes.
    9. Hitmen are ALWAYS vulnerable to any player on the hit list, even during bounty cooldowns.
    10. Hitmen may only kill players on the hit list once every 30 minutes.
    11. To be removed from the hit list
      1. Kill any Hitman
      2. Survive for 12 hours
      3. Pay the hit using the /payhit command
        1. Tip: You may hire bodyguards to protect you.
    12. A hitman may be arrested for murder until 15 minutes after killing a target. This is a serious crime.
    13. If you are in a group with a player with a hit on them, you can not use GROUP abilities for RP advantages whether or not it was agreed upon with the target.
      1. Leaving the group to claim a hit whilst knowing victims exact location.
      2. Victim asking a group mate to kill him and share the reward money.
      3. Giving away victim(s) or hitman(s) location whilst in the same group as the victim or hitman.
      4. Doing any of the above can result in a FailRP ban.
  1. Rules: Robberies
    1. Robberies are restricted ONLY to the Bandit Role. No other role may perform robberies.
    2. Upon your robbery being over, you MUST officially call it over by utilising the /robover command. Failing to call the robbery over can lead to being killed by players believing you are still robbing. Being killed for such reason is considered your fault and CAN lead to punishments for not following the FearRP system specified in section I. Such examples of when your robbery would be over include but are NOT limited to the following:
      1. Being killed by the person you are attempting to rob due to self-defense reasons.
      2. Successfully robbing the person and retrieving your stolen goods.
      3. Being killed by a random person in an attempt to save the person that you are attempting to rob.
    3. Bandits may only demand the backpack and weapons of their victim. Note: If you see the player that you're robbing pull out a weapon and then hide it in their inventory you CAN ask them to drop it.
    4. Bandits have a 15-minute cooldown timer before performing another robbery.
    5. When robbing you MUST be face-to-face with the one you're robbing! You cannot be sniping from the hills and tell him to drop his stuff as the one being robbed is unaware of the robbery! Failing to follow this rule is a punishable offense.
    6. ANYONE can kill a bandit who is robbing a player.
  1. Rules: Arrests & Kill Warrants
    1. Arrests
      1. The player must be handcuffed only after the arrest is called. Police may handcuff the player before arrest only with the player's consent.
      2. Once the player has been arrested and put inside a cell, their arrest warrant must be removed.
      3. Upon your arrest being over, you MUST officially call it over by utilising the /arrestover command. Failing to call the arrest over can lead to being killed by a bandit believing you are still arresting their fellow bandit friend. Being killed for such reason is considered your fault and CAN lead to punishments for not following the FearRP system specified in section I. Such examples of when your arrest would be over include but are NOT limited to the following:
        1. Being killed by another bandit attempting to save their fellow bandit friend.
        2. Successfully arresting the player and giving them their assigned punishment.
        3. Failing an on-going police chase.
    2. Kill Warrants
      1. Officers must allow the player to surrender before killing them.
      2. When a player with a kill warrant is surrendering, they must announce their surrender in world chat at least once.
        1. NOTE: If a player surrenders they CANNOT be killed. Failure to follow this rule results in the officer being banned for FailRP.
      3. When a player surrenders, they must be taken to a police station and be FULLY inside before they the arrest can be called.
      4. When surrendering, the player must not run away or teleport out. Doing so results in being KOSable by Police.
  1. Rules: Bandit and Police Raids
    1. Officers and Bandits have a 60-minute cooldown before performing another raid.
      1. IMPORTANT: You must wait 3 days before raiding the same base. This also counts for groups! Even if one person in your group raided a base, the entire group CANNOT raid the same base for 3 days!
      2. The raid cooldown is initiated AFTER the raid is over.
    2. In order to raid a base, you must use the /raid command which is explained further below.
      Example: /raid "Seattle Bank"
      1. If the command is not used, it will count as KoS if a player is killed!
      2. If the command is not used, and the base is raided it will count as false raiding!
      3. You can call /raid on a base when beds or storage containers are located inside the base. Note: If the storage containers / beds are covered by structures of any sort (also counts as the map structures) then the place classifies as a base and you must do the raid command.
      4. All raiders participating in the raid must also do the /raid assist command! Example: /raid assist RagnarosPower
      5. There is a 60 minute cooldown for all roles that assist in a raid EXCEPT Bodyguards and Doctors.
    3. Raid Zones and each side of a raid:
      1. Raiders: Once raid timer is up, Raiders are allowed to kill any and all people in immediate area (20-30 meters) of the base being raided, so as long they are still attempting to break into the base.
        1. If you are raiding alone, you must stay within 15m of the raid building destroying parts of the base, in order to show that you are actively raiding. Failure to follow the rule shows that a kill zone is being created and the raider has no intent to raid, just kill.
        2. If you are raiding with a group of two or more players, you may stay within 30 meters of the base - as long as one player is actively raiding the base within 15 meters
        3. Raiders must end the raid if they leave the raid zone area listed above
        4. You must start the raid from outside the base - you cannot start the raid while inside the base.
        5. You MAY NOT place any structures besides metal plates in the base you are raiding.
      2. Defenders: Defenders consist of Base Owners as well as Police/RCMP/Swat Officers. Defenders are allowed to only kill the raiders, unless a random player is caught in a raid zone which makes the defenders unaware whether he is a raider or a civilian, this is considered as being caught in a crossfire and is not counted as KoS.
        1. Defenders should be within 50 meters of the base in order to be allowed to defend it. This is to prevent cross-map sniping.
        2. Bandit Raids: If an Officer in uniform is seen near the base (~50 meters), they may be killed by raiders as they are considered to be defending the base.
        3. Bandit Raids: If an Officer is planning to defend a raid, they must be in uniform to ensure that the bandits are aware of who is defending the base. Failure to follow this rule would result in a failrp ban.
        4. Defenders may destroy any raider-placed object in order to gain access to the base they are defending.
      3. Anyone who is not a defender or attacker is at fault if they are killed in the immediate area (20-30 meters) of the raid, as there is a 2 minute timer before raids are initiated. These players may also not interfere with the raid by attacking either side - this would be considered KoS.

      4. Police Raids (Search Warrants): Players MAY DENY a search of their base by Police/RCMP, unless a search warrant is issued by the current Mayor.
        1. During a Police raid, officers of all ranks must take screenshots of the raided base along with any illegal/controlled substances found in the property. A screenshot of the outside of the base must also be taken.
        2. Only base-owners (group) are allowed to defend the base.
    4. If ALL the players participating in the raid have died, the raid is considered OVER. If any raid member has died during the raid he CANNOT come back unless all participating raiders have called their raid over. If breaking this rule, it will count as Fail RP!
      1. You CANNOT place a bed near the base you're raiding, as that goes against the rule above.
    5. While raiding a base, if you find a player in the base, you may kill them. Once you have destroyed their beds, the owners can still reclaim their base. Note: After the raid is over, ONLY the surviving raiders are allowed to stay in the base for 10 minutes to pick up loot and so on. Base owners are allowed to stay in their base but CANNOT tell surviving raiders to leave until the 10 minutes are over.
    6. When you’ve raided a certain base you CANNOT claim the base as yours! The base will forever be owned by the person who has built it, under no circumstances may the raiders claim the raided base as their own.
    7. Any bases that contain a prefabricated building, can be claimed but only when ALL barricades and structures have been destroyed in a raid.
    8. The following are the ONLY roles that may call or assist a Bandit Raid (30 minute cooldown):
      1. Bandit
      2. Drug Lord
      3. Hitman
      4. Kidnapper
    9. The following are the ONLY roles that may call or assist a Police/RCMP raid (30 minute cooldown):
      1. Police/RCMP
      2. SWAT
      3. Captain
      4. Deputy
      5. Chief
    10. The following roles may ONLY ASSIST in Bandit raids (No cooldown, must be paid to assist):
      1. Body Guard
      2. Doctor
  1. Rules: Police/RCMP, Lawyers and Judges
    1. Only Police/RCMP Chiefs and higher may charge players with a court hearing if their jail time matches or exceeds 10 minutes.
    2. Once the arrested player has been charged with a crime and hires a lawyer, the player must be handcuffed and escorted by police to the Court House upon being summoned by a Judge.
    3. A player charged with a crime is not obligated to hire a lawyer nor show up to their court hearing. In this scenario, they must complete their jail time to its entirety and be sentenced guilty by a Judge.
    4. In case a Judge is not online at the time, the arrested player may be freed and monitored by Police/RCMP forces. The player will have a pending Court date, valid as soon as a Judge enters the server.
    5. When a Judge enters the server, they must check for pending court cases and summon charged players to court, by requesting a Police/RCMP escort of the defendant.
    6. If the charged player with a pending court hearing fulfills their prison time to its entirety without showing up to court, a Judge must sentence them guilty, so the offense is added to their criminal record.
    7. The charged player MUST be represented in Court by their hired Lawyer. If the hired lawyer is no longer online, the player must find a new Lawyer or complete their remaining prison time.
    8. The Court hearing may be composed of voluntary witnesses, such as Police/RCMP officers and bystanders who were present during the alleged crime.
    9. Leaving the server in order to avoid arrests and court dates results in a punishment for FAIL RP!
    10. Lawyer and Judges: All forms of crime, corruption, or professional misconduct will result in an instant demotion. Examples include:
      1. Possession of illegal items such as weapons, berries, explosives, and other contraband.
      2. Lawyers: Scamming your clients. If you received payment for your services but did not perform them, you must refund your client.
      3. Judges: Being biased towards a group or receiving bribes and other favors.
      4. Judges and Lawyers are not allowed to be a part of any criminal group or activity.
    11. Note: You must apply on our Forums to be considered for Police/RCMP Deputy, Captain, Chief, as well as Judge positions.
  1. Rules: Moderators
    1. You CANNOT be biased! Breaking this rule consists in an instant demotion.
    2. You CANNOT teleport to a person that hasn't given you consent to do so, in order to help them with a situation.
    3. You CANNOT stay on duty unless dealing with a situation. Being on duty automatically puts you in God Mode, and CANNOT be used to give you or your group an advantage.
    4. NO STAFF MEMBER is above the rules! The same RP rules apply to ALL staff members that are off-duty. DO NOT use your Moderator rank to attempt to get out of RP situations that involve you.
    5. All Moderators on-duty dealing with a situation, are considered OOC (Out of Character). They must be ignored out of all RP-related situations until they are finished dealing with it, and are off-duty.
    6. If a situation involves a dispute for items and the Moderator has no proof or valid evidence at hand, the players must negotiate and reach an agreement, at which point the Moderator returns the items to both players.
    7. Whilst moderating you MUST grab all info and EXPLAIN to that respective player why they are getting banned, send them to the rules page and ban them. If player starts to argue with you, as long as you have explained why they are getting banned, you can proceed to the ban. Their recourses include reporting the Staff Member(s) involved or appeal their ban. It is encouraged to let these players know that they can appeal on our forums, in order to avoid giant arguments on the server and excessively long mod sits.
    Roleplay Commands: General
  1. Basic Commands
    1. /commands - Returns a list of available in-game commands.
    2. /news - Returns a list of pending arrests, rescues, bodyguard services, raids, kidnappings, and robberies among all online players.
    3. /roles - Returns a list of available roles you can pick from, using /role rolename.
    4. /kits - Returns a list of available kits you can pick from, using /kit kitname.
    5. /checkrole playername - Checks the specified player's current role.
    6. /record playername - Checks the specified player's past criminal record - Lost court cases, their dates, and the offense they comitted.
    7. /tpa playername - Requests a teleport to another player.
    8. /tpa accept - Accepts a player's /tpa request.
    9. /pay playername amount - Sends money to the specified player.
    10. /buy itemid OR itemname - Purchases an item from the shop.
    11. /sell itemid OR itemname - Sells an item to the shop.
    12. /cost itemid OR itemname - Checks the price of an item in the shop.
    13. /cost v. vehicleid OR vehiclename - Checks the price of a vehicle in the shop.
    14. /balance - Displays the amount of Bamboo you have in your wallet.
    15. /trash - Opens up a storage into which you can drag your unwanted items to dispense of them.
    16. /compass - Displays the direction your character is facing.
    17. Tip: If an item, vehicle, or player name contains spaces, remember to use "quotes"" around the name when typing them in a command.
  2. Vault & Garage Commands
    1. /vaults - Displays your available vaults. Use /vault vaultname to open your desired vault.
    2. /gadd - Adds the vehicle you are looking at into your garage.
    3. /gtake slot - (Without brackets) Take the selected vehicle out of garage (spawn it on the map).
    4. /gdel slot - (Without brackets) Permanently delete a vehicle in a garage slot.
    5. /glist - Check garage your garage contents and the slots in which they are stored.
      1. Note - Your vehicle must be locked by you before you can store it in your garage! Note - Note - You must be in a Garage Region in order to use /gadd or /gtake. Otherwise you will not be able to store or take out your stored vehicles.

  3. Notes
    1. Your in-game wallet is the same across all our Unturned Roleplay Servers.
  1. Commands: Police Communication
    1. To call the Police/RCMP during an emergency: Type /police south of Tacoma (No quotes needed)
      1. This will broadcast to all players in law-enforcement: "[DISPATCH]: Catnip is calling an emergency near south Tacoma!"
      2. Outlaw roles cannot use /police
    2. To use the police radio: /pr Need backup at liberation bridge! (No quotes needed)
      1. This will broadcast to all players in law-enforcement: "[RADIO] Jroc: Need backup at liberation bridge!"
    3. To confiscate a gun from a player that doesn't have a license for their gun you must do: /trash (You must put the illegal items in the storage that will open up)
    4. To check if somebody has a license for their guns you may do: /checkplayer player Example: /checkplayer Possum
    5. To call a Rescue on a kidnapping, you may type: /rescue Classified_
      1. Typing the above command announces: "Dutchy is rescueing Classified_!!"
  1. Commands: Gun Licenses
    1. To buy a license you may type /license buy WeaponName/ID days Example: /license buy honeybadger 5 (That'll buy a honeybadger license for 5 days)
      1. To extend a license you may type: /license extend WeaponName/ID days. Example: /license extend honeybadger 4 (That'll extend your honeybadger's license by 4 days)
    2. You MUST be in a license store zone to use those commands.
    3. If caught with no license on you by the police ranks you will have your gun confiscated and can be also given a jail time.
    4. You can also do /licenses to list your guns and show you if you have a license for them and how long they'll last for.
  1. Commands: Selling Guns (Weaponsmiths)
    1. To sell a gun to a player (whilst being a weaponsmith) you can do /sellgun playername amount Example: /sellgun RagnarosPower 1000
      1. When the sellgun command has been done, the input player will be sent a confirmation asking if he wants to buy Gun x for the amount of x. If the player confirms with a command then the weaponsmith will be paid and the gun will be given to the buyer.
    2. When the player receives his gun he will also be given a 1 day license for it (To avoid instant arrests) although the license price will also be taken out of the buyer's account.
  1. Commands: Arresting, Jailing & Charging
    1. To arrest a player, you may type: /arrest playername "reason" (Quotes needed if more than one word)
      1. This will announce in world chat: "Jine has just arrested Cake for possession of berries!"
    2. To call off or end an arrest, you may type: /arrestover
      1. This will announce in world chat: "Jine has called off their arrest!"
    3. After arresting a player, you may jail them by typing: /jail playername TimeInMinutes
      1. This will announce in world chat: "Jine has been put in jail by Officer Cake for 5 minutes!"
    4. After the player's arrest time expires, the following is announced in world chat: "Jine's jail time is up!"
      1. The player's arrest is automatically removed from the /arrests list.
    5. To view a list of players currently under arrest, you may type: /arrests
      1. This will display a list of online players currently arrested.
      2. This command is available to Lawyers and Police/RCMP members.
    6. To charge a player with a crime so that it may be decided by a Judge, you may type: /charge playername "crime or offense" (Quotes needed if more than one word)
      1. This will announce in world chat: "Yoseph has been charged with: Possession of berries x18! A Judge will review the case shortly."
      2. You must be a Police/RCMP Chief or higher to charge a player with a crime. Only players whose jail time matches or exceeds 10 minutes may be charged with a court hearing.
      3. You may choose not to file charges against the player, even if their jail time matches or exceeds 10 minutes. The arrested player may request a court hearing, but you are not required to grant it.
    7. To check a player's criminal record, you may type: /record playername
      1. This returns a list of the specified player's past criminal record - Lost court cases, their dates, and the offense they comitted.
      2. Criminal records are public information. Therefore, all roles have access to this command.
    8. Police/RCMP Officers of ALL TIERS may arrest and jail other players.
    9. Only Police/RCMP Chiefs and higher may charge players with a crime.
    10. Police Officers do NOT have a cooldown timer before arresting another player.
    11. If a player is inside a License Shop, you MAY NOT arrest them for having an unlicensed weapon. However, you may arrest them for any other valid reason, such as possession of berries, explosives, etc.
  1. Commands: Tickets
    1. As a Police/RCMP Officer and higher, to issue a ticket to a player, you may type: /ticket playername "Jaywalking" (Quotes needed if more than one word) BambooAmount
      1. This will announce in world chat that the ticket has been issued.
      2. The ticket will remain valid until it is paid off or revoked by a Judge or Law Enforcement.
      3. The maximum ticket amount is 1000 Bamboo.
      4. 60% of the Bamboo collected from tickets is deposited to a Bank Account accessible only by the Mayor.
      5. The remaining 40% of the Bamboo collected from tickets goes to the Officer that issued the ticket.
      6. Ticket amounts are subject to the Officer's discretion and may be appealed to higher-ranked authorities.
      7. If a player does not pay off their outstanding ticket(s) within 1 (one) hour of them being issued, the player must be arrested. In the case of serious crimes or repeat offenders, the player may receive a kill warrant (see section below).
        1. Their outstanding tickets must be removed by law enforcement authorities once the player's jail term has been fulfilled.
        2. If the player chooses to pay their outstanding tickets upon arrest, they may be let go without jail time.
    2. Officers: To view a list of pending tickets for all players currently on the Server, you may type: /ticketlist
    3. Officers: To view a list of pending tickets for a specified online player, you may type: /tickets playername
    4. Officers: To remove a ticket in the case of erroneous or pardoned circumstances, you may type: /removeticket TicketID
      1. The two commands above are also accessible by Moderators and higher.
    5. Players: To see your pending tickets, you may type: /tickets
    6. Players: To pay off a ticket, you may type: /payticket TicketID
      1. If a friend has a pending ticket but does not have enough Bamboo to pay for it, you may use this command to pay off his ticket!
    7. Mayor: To check the town's Bank Account balance, you may type: /townbalance
    8. Mayor: To withdraw all funds from the town's Bank Account, you may type: /withdrawtickets

    9. Reasons for issuing a ticket include:
      1. Police impersonation
      2. Non-compliance with the Police
      3. Felonies
      4. Gun Law violations
      5. Carrying illegal items
      6. Misdemeanors
      7. Traffic Law violations
      8. Scroll up to Section II - Laws for in-depth details
  1. Commands: Kill Warrants
    1. As a Police/RCMP Deputy or Captain, to issue a kill warrant on a player, you may type: /warrant playername "Reason for the warrant." (Quotes needed if more than one word) BambooRewardAmount
      1. This will announce in world that the kill warrant has been issued.
      2. The warrant will remain valid until the player is killed by any law enforcement authority.
      3. The minimum kill warrant reward is 1000 Bamboo.
      4. The maximum kill warrant reward is 5000 Bamboo.
      5. Officers must allow the player to surrender before killing them.
      6. When a player with a kill warrant is surrendering, they must announce their surrender in world chat at least once. NOTE: If a player surrenders they cannot be killed. Failure to follow this rule results in the officer being banned for FailRP.
      7. 60% of the Bamboo collected from kill warrants is deposited to a Bank Account accessible only by the Mayor.
      8. The remaining 40% of the Bamboo collected from kill warrants goes to the Officer that issued the ticket.
      9. The Bamboo collected from executed kill warrants is deposited to a Bank Account accessible only by the Mayor.
      10. Kill warrant rewards are subject to the Deputy/Captain's discretion.
      11. Players that have an outstanding kill warrant on them can be KoS'ed by any member of law enforcement at any time.
      12. Players that have an outstanding kill warrant on them may not KoS law enforcement authorities.
        1. A player's kill warrant may be removed by law enforcement authorities if the player turns themselves in to be arrested.
    2. Officers: To view a list of pending kill warrants for all players currently on the Server, you may type: /warrantlist
    3. Officers: To view a list of pending kill warrants for a specified online player, you may type: /warrants playername
    4. Deputies/Captains: To remove a warrant in the case of erroneous or pardoned circumstances, you may type: /removewarrant playername
      1. The two commands above are also accessible by Moderators and higher.
    5. Players: To check if you have a pending kill warrant, you may type: /warrants
    6. Mayor: To check the town's Bank Account balance, you may type: /townbalance
    7. Mayor: To withdraw all funds from the town's Bank Account, you may type: /withdrawtickets

    8. The following is the list of valid reasons for issuing a kill warrant:
      1. Criminal possession of controlled substances
      2. Criminal sale of controlled substances
      3. Kidnapping
      4. Murder
      5. Repeat offenders with more than five unpaid tickets
  1. Commands: Bodyguards
    1. To submit a bodyguard service offer to someone who needs your help, you may type: /guard Johnny 1500
      1. This will prompt the specified player: "Jayy wants to be your Bodyguard for a fee of $1500 Bamboo! Type /guard accept Jayy or /guard deny Jayy."
    2. To accept or deny the bodyguard's service for the stated fee, you may type: /guard accept | deny Jayy
      1. If accepted, this will announce in world chat: "Jayy is now Johnny's Bodyguard for $1500 Bamboo!"
      2. Your account will automatically be debited in the amount agreed, and the Bamboo transferred to the Bodyguard.
      3. In case you have any unwanted bodyguard offers, you may simply ignore them or type /guard deny playername.
    3. To check who a Bodyguard is currently guarding, you may type: /guard check Jayy
      1. The following will be displayed in private chat: "Jayy is currently guarding Johnny." or "Jayy is not currently guarding anyone."
    4. As a Bodyguard, to end your current job you may type: /guard over
      1. The following will be displayed in world chat: "Johnny has ended their bodyguard services for the time being."
    5. To view a list of Bodyguards who have offered you their services, you may type: /guard offers
    6. Bodyguards have a have a 15-second cooldown before sending another service offer.
  1. Commands: Kidnapping
    1. To start a kidnapping, you may type: /kidnap Jayy 1500
      1. This will announce in world chat: "Josh is holding Jayy hostage for 1500 Bamboo ransom!"
    2. To assist in another player's kidnapping, you may type: /kidnap assist Josh
      1. This will announce in world chat: "Outspace is assisting in Josh's kidnap!"
    3. To call off or end a kidnapping, you may type: /kidnapover
      1. Typing the above command announces: "Josh has declared their kidnap over!"
    4. Kidnappers have a 15-minute cooldown before kidnapping another player.
  1. Commands: Robbing
    1. To call a robbery, you may type: /rob Mushy
      1. This will announce in world chat: "Loxton has called a robbery on Mushy!!"
    2. To call a robbery assist, you may type: /rob assist Loxton
      1. This will announce in world chat: "Dutchy is assisting in Loxton's robbery!"
    3. To call off or end a robbery, you may type: /robover
      1. This will announce in world chat: "Loxton's robbery has been called off!"
    4. Robberies are restricted ONLY to the Bandit Role. No other role perform robberies.
    5. Bandits have a 15-minute cooldown timer before performing another robbery.
  1. Commands: Raiding
    1. To call a raid, you may type: /raid Seattle bridge (No quotes needed)
      1. This will announce a two-minute warning until you may raid the base: "Miku is raiding a base at Seattle bridge in 120 seconds!"
      2. After two minutes is up, it will automatically announce: "Two minutes are up! Miku is raiding a base at Seattle bridge!"
    2. To call off or end a raid, you may type: /raidover
      1. This will announce in world chat: "Miku's raid is over!"
    3. To assist in another player's raid, you may type: /raid assist Miku
      1. This will announce in world chat: "Dutchy is assisting in Miku's raid!"
    4. Raids have a 1-hour cooldown timer before performing another raid.
    5. Only the roles listed in the roles above may use /raid assist.
    6. There is a 30 minute cooldown for all roles that assist in a raid EXCEPT Bodyguards and Doctors.
    7. Raids may be carried out by Bandits and Police roles. Police cannot assist in Bandits' raids and vice versa.
    8. If a base is missing a minimal amount of structures (window, door, wall), it still classified as a base. This is to prevent players from abusing /raid location just to break down a door then immediately end their raid.
  1. Commands: Placing Hits
    1. To place a hit, you may type: /hit Pleb 2000
      1. This will announce a 5-minute warning until the target has a hit on their head: "Hit placed on Pleb for 2000 Bamboo! Hit will be valid in 5 minutes."
      2. After five minutes are up, it will automatically announce: "There is a hit on Pleb's head for 2000 Bamboo!"
      3. If another hit is placed on the same victim within 12 hours of the first hit, this will increase the hit's total bounty amount
    2. To pay off a hit, you may type: /payhit
      1. This will announce in world chat: "Pleb has avoided their hit by paying off the bounty!"
      2. The hit amount will be subtracted from your balance and you will be removed off the hit list.
    3. To see a list of all current hits, bounties, and their cooldowns, you may type: /hitlist
      1. The following will be displayed in chat:
        1. "Miku - 6845.00 Bamboo - 58 Minutes"
        2. "Cake - 1500.00 Bamboo - 3 Minutes"
        3. "Aren" - 1900.00 Bamboo - 35 Minutes"
    4. If a player on the hit list is killed by a hitman, the hitman will be awarded the bounty: "Breadroll's hit is over! Jayy was awarded 1275.00 Bamboo(85%) for the kill."
      1. In order to claim the hit bounty, a hitman must wait 30 minutes since their last successful hit, or else the bounty will not be awarded.
    5. If a player on the hit list kills any hitman, their bounties will be removed and they will be awarded a portion of it: "Breadroll has avoided their hit by killing Jayy and received 375.00 Bamboo(25%)!"
  1. Commands: Lawyers & Clients
    1. To offer your Law services to players who have been charged with a crime, you may type: /case playername 1000
      1. A message will automatically prompt the player:
        1. "Lawyer PhantomPear wants to represent you in Court for a fee of $1000 Bamboo!"
        2. "Type /case accept PhantomPear or /case deny PhantomPear."
      2. If the player accepts your offer, a message will be broadcast in world chat: "PhantomPear is now acting as Yoseph's Lawyer for $1000 Bamboo!"
      3. Once the charged player accepts your service offer, the fee amount is automatically debited from their account and transferred to your balance.
    2. To find potential clients who currently have a pending court case, you may type: /cases
      1. This will display a list of pending court cases among online players, along with their Case IDs.
      2. You may communicate with your client and the Judge in order to schedule a hearing.
      3. If the charged player has already fulfilled their prison time to its entirety, you MAY NOT send them a service offer.
    3. You can also find potential clients by checking the list of players currently under arrest, by typing: /arrests
      1. This will display a list of online players currently arrested. Note that these players may not yet have been charged with a court hearing.
      2. After a player's arrest time expires, the following is announced in world chat: "Jine's jail time is up!"
    4. As a Lawyer, to end or cancel your current Law services, you may type: /case over
      1. This will announce in world chat: "PhantomPear has ended their Law services for the time being."
    5. To check who a Lawyer is currently defending, you may type: /case check playername
      1. The following will be displayed in private chat: "PhantomPear is currently defending Yoseph in court." or "PhantomPear is not currently defending anyone in court."
    6. To check a player's criminal record, you may type: /record playername
      1. This returns a list of the specified player's past criminal record - Lost court cases, their dates, and the offense they comitted.
      2. Criminal records are public information. Therefore, all roles have access to this command.
    7. As a player under arrest, you can check all Lawyer service offers you have received by typing: /case offers
      1. This will display a list of online lawyers who have sent you an offer to defend you in court as well as their service fee.
      2. To accept the Lawyer's services and pay them automatically, you may type: /case accept playername
      3. To decline the Lawyer's services, you may type: /case deny OR decline playername
  1. Commands: Judges
    1. As a Judge, it is your duty to frequently check for pending court cases, by typing: /cases
      1. This will display a list of pending court cases among online players, along with their Case IDs.
      2. If the charged player has already fulfilled their prison time to its entirety, the player's court case must be marked as sentenced, so that it shows in their criminal record.
    2. To sentence the defendant for their crimes, you may type: /sentence playername "Prison for 12 minutes" (Quotes needed if more than one word)
      1. This will announce in world chat: "The court case ID #15 against Yoseph has been settled by Judge Mellon with the following judgement: Prison for 12 minutes."
      2. Upon being sentenced, the convicted player must be handcuffed and escorted out of the court house by Police/RCMP in order to fulfill the Judge's sentence.
      3. The Judge's sentence may include prison time, a ticket issued by Law Enforcement Officers, or both.
      4. Convicted players may not appeal the Judge's decision.
    3. To dismiss a court case, you may type: /dismiss CaseID
      1. This will announce in world chat: "The Court Case ID #15 against Yoseph has been dismissed by Judge Mellon!"
      2. Reasons for dismissing a court case include:
        1. Conflicting or insufficient evidence against the defendant.
        2. Peaceful settlement or agreement between both parties.
        3. The Judge's own interpretation of the case.
    4. To check a player's criminal record, you may type: /record playername
      1. This returns a list of the specified player's past criminal record - Lost court cases, their dates, and the offense they comitted.
      2. Criminal records are public information. Therefore, all roles have access to this command.
Pandahut
TeamSpeak3

Pandahut Public TeamSpeak3

  • IP: ts.pandahut.net Port: 9182
  • Player Slots: 64
  • Private Channels
  • Custom Groups
  • Player Ranks & Tags


Pandahut
Discord

Pandahut Public Discord